top of page

Patrick LeMieux
 University of California, Davis

Copy of lemieux headshot.png

Patrick LeMieux is a media artist, game designer, electronic musician, and associate professor in the Cinema and Digital Media Department at the University of California, Davis where he co-directs the Alt Ctrl Lab. His research and teaching focus on game studies, media theory, and artmaking to explore the material practices and community histories of play, from speedrunning and esports to installation art and alternative interface design. He has published essays and artworks in venues like Critical Inquiry, Leonardo Electronic Almanac, Digital Humanities Quarterly, and ROMchip. He co-authored Metagaming with Stephanie Boluk, a book about the games people play in, on, around, and through video games. Beyond writing, his art and games have been exhibited in galleries and museums around the world, from the Smithsonian Museum of American Art and MoMA PS1 to Babycastles and BarSK. He is the producer of the Every Game in This City podcast on the Idle Thumbs Network and is currently developing a series of small metagames like Triforce, a topological transformation of The Legend of Zelda, and the Octapad, an eight-player controller for the Nintendo Entertainment System. For more information visit http://patrick-lemieux.com

Octopad

Copy of LeMieux-Octopad_01-Console - Patrick LeMieux.jpg

Octopad
Instead of one controller with eight buttons, what if there were eight controllers with one button each? Instead of a single-player experience, what if Tetris was a team sport? The Octopad is an alternative interface for the Nintendo Entertainment System that transforms classic titles like Super Mario Bros., The Legend of Zelda, and Tetris (or Yo! Noid, Gremlins 2, and Hatris) into cooperative puzzles and multiplayer parties for 4 to 8 people! Inspired by the treasure trove of photoshopped interfaces that Richard van Tol and Barrie Ellis posted on the Game Accessibility Forums over ten years ago, the Octopad reimagines a historic platform in the paradigm of one-switch games designed by and for people with limited manual dexterity. Rather than thinking about accessibility as a single-player problem, this controller engages the social, political, and environmental aspects of videogames to change the way we play. More info at http://patrick-lemieux.com/projects/Octopad/

bottom of page